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G4C:NGE – Playful Learning in Next Generation Entrepreneurship

G4C:NGE – Playful Learning in Next Generation Entrepreneurship

Project sponsor: European Commission / Erasmus+
Project team: Prof. Dr. Maik Arnold (Project Manager), Josefin Müller, M.A.
Duration: 01.11.2022 bis 31.10.2025
Funding amount: 57.900 Euro

Partners: Technische Universität Dresden - Center for Open Digital Innovation and Participation (CODIP) (GER) (Lead); Fachhochschule Dresden - Professur Sozialwirtschaft/ Sozialmanagement (GER); UC Leuven Limburg (BE); DOBA Business School (SLO); Hogeschool Rotterdam (NL); WSB University (PL); businet - Global Higher Education Network (BE)

Logo Co-funded by the European Union                 

Playful Learning:

Playful learning is an approach to education that integrates playful and interactive activities into the learning process. Rather than relying solely on traditional teaching methods such as lectures and rote memorisation, playful learning encourages students to engage in creative and active exploration of concepts.
G4C:NGE is a project that increases learning potential with a game approach. Its realisation becomes possible with Erasmus+ Cooperation Partnership support.

Our Activities:

The overall aim of this project is, on the one hand, to create a study programme “Next Generation Entrepreneurship” (NGE) for students from five different European business schools, which considers various aspects and application fields of gamification in business, and, on the other hand, to develop and to provide training, materials and best practices in the area of gamification for teachers.

  • Sensitisation and the development of skills on the part of students from entrepreneurship programs concerning the potential and design options of corporate gamification.
  • Cooperation of students from different European business schools in a joint study programme with the aim of exchange and the generation of European added value in the field of business start-ups.
  • Providing a methodology, toolkits, training and guidelines for usage of gamification in various fields of business education (BE) to teachers and learning designers in a European context.
  • Supporting the development of digital competencies as an integral part of higher education didactics among teachers and students and introducing new tools and methods for student engagements in academic teaching.

Main Results:

  • A study programme on Next Generation Entrepreneurship (NGE) consisting of three modules (Creating the Idea, Design a Sustainable and Impactful Business Model and Impactful Leadership) in which, among other things, a theoretical and practical examination of the meaning and design of gamification strategies in everyday business takes place. All modules include 3 ECTS each (total workload of the programme is 9 ECTS).
  • A Methodology of Gamification (MoG) and guidelines for playful learning design in business education (BE) and entrepreneurial education, especially for using digital tools in the learning setting. The concept delivers the methodology for integrating game elements in academic teaching scenarios, considering different didactic objectives.
  • An online platform with methods, guidelines and game-based teaching practices for various fields of BE enables teachers to find best practices and develop gamification scenarios for their teaching effectively. The platform provides the technological infrastructure where teachers can research, find, and post ideas for their gamification scenarios and is the starting point for dissemination.
  • A Teacher Training Programme (Next Generation Business Education, short NGBE) for teachers in the field of BE where they receive in-depth information and step-by-step guides on the gamification of learning scenarios. The material and the curriculum of the online course will be developed and validated within the project. In addition, the curriculum and teaching material will be documented and made openly accessible for multipliers of Teacher Training.

For more information, vist our project website: https://www.g4c-nge.eu

 
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Dies umfasst sogenannte Session-Cookies, welche für die korrekte Funktion der Website benötigt und nach dem Schließen des Browsers gelöscht werden. Mit Hilfe der Statistik-Cookies werden anonymisierte Benutzerdaten für die Nutzungsanalyse erhoben. Mit dem Setzen des Cookies für externe Inhalte erlauben Sie z.B. die Einbindung der Chatfunktion, Karten und Youtube-Videos in diese Website. Bitte entscheiden Sie, welche Cookies Sie zulassen möchten. Abhängig davon können einige Funktionen der Website nicht verfügbar sein. Weitere Informationen zu Cookies und externen Inhalten entnehmen Sie bitte unserer Datenschutzerklärung.

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