Gate: VET - using GAmification in TEaching at VET schools
Projektteam: Dr. Helge Fischer
Projektträger: Erasmus+, strategische Partnerschaften (KA2)
Laufzeit: 01.09.2019 bis 31.08.2021
Partner: Akademie für Berufliche Bildung GmbH, Coventry University (UK), VUC Storström (DK), Colegiul National Nicu Gane (RO), Manzavsion (FR)
Fördersumme: 33.980 Euro
The main objective of the project is to create a qualification and communication platform to simplify to use of game elements in the classroom of VET. The results of the project will therefore consist of an initial content collection of best practice cases provided on the platform. In order to be able to use these in a simple way and to expand them continuously, the platform will be designed in such a way that it is very easy to use and requires very little training. From the point of view of the project consortium, ease of use represents a central barrier for teachers, as they have relatively little time for preparation. By establishing an online-community towards Game Based Learning in VET schools, it should be ensured that the platform can continue to be maintained independently by the teachers even after the end of the project and that the teachers already involved can easily integrate new users.